Post by st1pointman on May 1, 2009 15:48:45 GMT 8
*acknowledgment: foreground image is from Call of Duty 4 - Modern Warfare by Infinity Ward and Activision
On October of 2008, despite UN's imposed restrictions on Garuda Island, the US government sent a team of seals to conduct a covert operation. With the help of Garuda village chieftain, named Mumbaki, the seal team successfully completed their mission of taking pictures of structures and activities happening in the island. However, during the operation, Mumbaki was captured by the contractors of Global Security Company (GSC), the security company hired by Precious Metals Ltd. (PML). Two members of the seal team were lost as well, their fate, still unknown to date.
The mission confirmed the illegal operations being conducted on the island by GSC and PML. With evidence in hand, the US government filed a protest in the United Nations.
After months of debates, the UN finally approved a plan proposed by the UN Security Council, and that is, to send in troops to the island to get rid of GSC and PML. An ultimatum was given to PML and GSC to leave the island by May 30 or face UN troops.
Unknown to the UN Security Council, the US had sent-in a two-man recon team to Garuda Island to assess the current situation, and locate Mumbaki for a possible rescue mission (as payback for his services) before the UN's deadline. They are afraid that Mumbaki, and possibly the other missing seals, could be gone forever once GSC and PML leaves the island.
(For those who are new to the game, pls read the posts at the following link to be able to follow the story. Register if necessary. lagalag.proboards.com/index.cgi?board=operationxxxxxxxxxxxx )
GAME LEVEL: MILSIM LEVEL 2
OPERATION: DINNER OUT
MISSION: MUMBAKI'S RESCUE
When: May 23, 2009
Where: Coordinates as to the location of the gamesite will be transmitted to team leaders, thus e-mails, cellphone numbers, landline number, must be PMed to either sir Kalim or ST1Pointman.
Note: Your team/team leader must be on call 24/7. The call for your team's activation or confirmation of your participation in this operation can come in at anytime. Always keep your team ready for immediate deployment.
Time: Teams will be informed via text, cellphone call, or e-mail as to the time they need to be at site. It will be between 8:00 AM to 2:00 PM. Game will last up to 9:00 PM
Game Fee: P350.00/head inclusive of one (1) MRE.
Chrono limit: 500 fps using 0.2gm BB, a chronometer will be present
Team Missions: Team's mission details will be given before team insertion time. This is to prevent leakage and consequently compromising the team.
Equipment needed:
1. Map (to be provided on site), compass (military grade, if you can produce one pls) Compass is a must have equipment in this game, GPS will be much better if you have.
2. Communication equipment. If without radio, It's a must or prerequisite to bring along your cellphone (wrapped in plastic just in case it rains) - this game is communication extensive and is required for the game to succeed. Place a thick pad on the pocket wherein you will put your cellphone to protect them from hits. If possible, we all use Suncelluar prepaid for unlimited call and text throughout the game (though, I am not promoting Suncellular, this SIM Card can be your in-game communication everytime we have a milsim). Sim card is only P25.00 (assuming everyone has an openline cellular phone, however this is but a sensible suggestion)
3. Of course your protective gears, aegs, and bb's. And lots of water. Hydration solutions preferred.
4. Ammo - although there is no ammo limit, it's up to your team how much you will carry. Though, you must simulate the reloading action during the game if you are using high cap. Don't "scratch" until your mag is out for another "scratch". This is your personal responsibility.
5. Whistle - to be use in case of emergency, to call the attention of anyone who can respond to your emergency.
Registration:
Load Up and bring all you can to the registration area. You will be inspected before entering the registration area to check on required equipment. You will be turned back if you lack one of the essential equipment. Once inside the registration area, there's no turning back.
You can only go back to your car after the game, or when you decided to quit the game before it ends. Once out of the playing field for whatever reason, you will not be allowed to go back while the game is going on.
Rules of Engagement (MilSim, Inc. ROE applies, with the exception of the following):
1. You will only have one life during the entire game. This will test everyone's ability to survive. Therefore, there will be no medics for this game event. Obviously no respawn. Dying in the first few minutes of the game will definitely put your team at a disadvantage.
2. There will be "NO" marshal. I repeat, there will be NO marshal during the entire game. Thus everyone is expected, as milsimers, to be honest and gentleman enough to accept defeat with dignity. Remember, although there is no marshal, there is still always someone watching over you. And if you think you are alone out there, you are dead wrong.
3. Knife kills - one must touch and tap twice (to simulate stabbing) the upper body torso, neck, or head of the enemy while declaring knife kill to your opponent. However, your knife kill can be parried by your opponent (if you are too slow) and any consequent hand to hand combat that may ensue will be allowed. However, there shall be no kicking, slapping, punching nor grappling allowed, these will be deemed illegal and can be a ground for expulsion from the game. Just parrying and touching-tapping will be allowed.
4. Taking prisoners is allowed. POW must submit to body search. You must take all necessary precautions when taking POWs, as they are still alive and can still fight back if not properly disarmed. A fully disarmed POW is without his AEG on hand, handguns, carrying belts, vest, backpack. All the POW will have will be his boots and uniforms on. In this condition, the POW will no longer have any weapons, including the "imaginary knife". However, a concealed handgun that has not been discovered can still be used by the POW. A fully disarmed POW cannot execute any knife kill. Body search for intels and any important items will be allowed. Looting is allowed but limited only to 200 BBs maximum load. No looting of MREs or any other items from the POWs. All items can then be returned to the POW,after a search, but excluding the "imaginary knife". Thus, during the trek to POW camp, the POW cannot execute a "knife kill". A POW can try to escape if he has the chance.
4. Hits to any part of the body, including your backpack, pouches, etc. is considered fatal. Gun hits are not considered hits.
5. Ricochets - for this particular scenario, ricochets when in the forest or bushes will not be considered a hit. Only a direct hit will be considered. However when in hard structures such as cement or concrete, a ricochet is considered as fatal hit.
6. Upon being hit, one must stay down, with your gun raised (butt touching the ground and muzzle pointing skyward [dead man's posture], to make it visible and to tell the other guys you are dead) and magazine out. You must stay down for as long as there is a firefight going on within your vicinity. If you where shot where you are not visible to other players, you must get out and lay down in the visible area to avoid getting shot at again. When walking towards the safe zone, raise your gun above your head with magazine out [this again is a dead man's posture]. No playing possum, once you get into a dead man's posture, you will be considered dead. Any shot you make will be ignore. And you will definitely be out of the game (forever).
7. There will be a debriefing of every team after the game. Afterwards, a general debriefing will follow where everyone can express their experience, comments, and suggestions.
Any further question, pls post. Goodluck gentlemen!